Another thing I wondered was whether our commander would end up being totally energy-centric, or something that could reasonably see play in other archetypes
At the heart of the campaign, was to bring the storied legacy of the TCG into a more modern and accessible format that played on the emotional heartstrings of both die-hards and newcomers alike
(If a permanent with a stun counter would become untapped, remove one from it instead.) Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) Creature - Ooze Elemental Cycling (CTRL to add secondary) Draw Draw (CTRL to add secondary) Enchantment Sticky Fingers Enchant creature Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures
Because Mono-Red Aggro uses a high number of basic lands, it is arguably the easiest deck to assemble for upcoming Standard RCQs